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A key on each must be found to unlock the next level. Each succeeding level is one step larger in each dimension (so the next level is 4x4 steps, for a total of 16 squares, and so on). The first level is 3x3, totalling 9 squares. Levels are square mazes that grow larger as the player descends, simulating the design of a pyramid. Many items have several uses that the player must either discover through experimentation or use of an in-game hint system. Death is frequent and quick, forcing players to make the most of their skills and careful use of all items they come across. Upon starting a new game, the layout of the game is randomised the player can only save by quitting, a mechanic put in place to prevent save scumming. Gameplay is that of a simplified roguelike game, utilising permadeath mechanics. The player has encountered a monkey who has just stolen a piece of charcoal from the player. The game is played via a point-and-click, icon-driven interface in combination with keyboard shortcuts. The game is rendered in monochrome from a first person perspective the rendering engine only allows grid-based, frame-by-frame movement. After securing food and a lantern on short notice, the player enters the pyramid with hopes of finding and relying on additional equipment abandoned by earlier expeditions. The player, a lowly archaeology student, decides to learn its secrets and tell of its wonders.
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Become an archaeology student, following the great explorer Mississippi Smith on his most challenging expedition! Scarab of RA combines a simple point-and-click user interface with a complex, long-lasting, and challenging game.Ī sandstorm has uncovered the Great Pyramid of Ra. Scarab of Ra is a graphic adventure game, long considered one of the classics of Macintosh shareware. It is an adventure set within an Egyptian pyramid.
MAC SCARAB OF RA EMULATOR MAC
Scarab of Ra is a Mac OSsharewarecomputer game written in 1987 by Rick Holzgrafe and released in 1988 by Semicolon Software.